D3D7 -> WineD3D, 2nd attempt

Stefan Dösinger stefandoesinger at gmx.at
Sun Oct 16 14:19:45 CDT 2005


> Vertex buffers hold arrays of vertex (and possibly other) data, the stride
> is the size of the vertex + data stucture in bytes.
Thanks for the explanation :) 

Do you know any useable API documentation for Direct3D7? I can't find anything 
on msdn, only some fragments. 



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