lionel.ulmer at free.fr
Sat Oct 22 13:15:03 CDT 2005
> Do you need it to fix the "mouse pointer lagging" problem with fglrx? This
> patch might be what you need. It works for me with Half-Life and Jedi
I kinda see how this could help, but it would need to be better understood
first before being applied (it would need, of course, to not link directly
to GL and use function pointers :-) ).
Heck, it should make performance almost worse as we add a round-trip to the
X server to do this and need to flush the GL rendering pipeline at each
buffer swap instead of continuing sending commands to display the new frame
while the swap occurs...
Lionel Ulmer - http://www.bbrox.org/
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