preload libGL
Tomas Carnecky
tom at dbservice.com
Sat Oct 22 13:39:28 CDT 2005
Lionel Ulmer wrote:
> On Wed, Oct 12, 2005 at 11:55:10AM +0200, Tomas Carnecky wrote:
>
>>I need to preload my own library with a custom glXSwapBuffers(). But
>>wine opengl libGL.so directly so there's no way to do it.
>
>
> Out of curiosity, why do you need this ?
I've cerated a fraps-like library that hooks glXSwapBuffers() so I can
make a movie while playing World of Warcraft.
>
>
>>What about linking x11drv directly with libGL?
>
>
> If we do this, we will get a hard dependency between Wine and OpenGL which
> will lead to a lot of packaging nightmares.
>
I don't really see any dfference between dlopen("libGL") at run-time and
linking x11drv with libGL at compile-time..
tom
More information about the wine-devel
mailing list