DirectX9 and Halflife2
Michael Stefaniuc
mstefani at redhat.com
Mon Oct 24 16:39:13 CDT 2005
Roderick Colenbrander wrote:
> Ignore my black screen comment aswell. The cause for it is likely some memory
> corruption caused by my D3DERR_NOTAVAILABLE which isn't correct. Will submit
> a small patch for the d3d9 CreateQuery bug and will look at other parts.
>
> The reason I was looking into all this is that the performance of hl2 (atleast
> in the menus) is greatly reduced by all the FIXME's printed by GetData /
> Issue. As this makes the game unusable is it perhaps an option to turn it
> into a TRACE? Normally I don't like covering bugs like this but I think it is
> a different case when an application because unusable because of FIXMEs. Most
You can implement a counter and print only the first 10 times the FIXMEs
and then you ignore them. It was done already in a couple of places in
Wine.
> users don't know anything about this. The same is the case for
> drawStridedSlow which is used in lots of cases aswell.
bye
michael
--
Michael Stefaniuc Tel.: +49-711-96437-199
Sr. Network Engineer Fax.: +49-711-96437-111
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