Wined3d: added A2R10G10B10 and D3DFMT_D24FS8
Oliver Stieber
oliver_stieber at yahoo.co.uk
Sat Sep 3 15:15:14 CDT 2005
--- Karsten Elfenbein <kelfe at gmx.de> wrote:
Can you put together a patch to add A2R10G10B10 and D3DFMT_D24FS8 to utils.c as well please.
D3DFmt2GLIntFmt needs to return GL_RGBA, D3DFmt2GLFmt needs to return GL_RGBA, D3DFmt2GLType needs
to return GL_UNSIGNED_INT_2_10_10_10_REV, D3DFmtGetBpp needs to return 4,
D3DFmtMakeGlCfg needs to
PUSH2(GLX_ALPHA_SIZE, 2);
PUSH2(GLX_RED_SIZE, 10);
PUSH2(GLX_GREEN_SIZE, 10);
PUSH2(GLX_BLUE_SIZE, 10);
Also in surface.c IWineD3DSurfaceImpl_UnlockRect needs to use
glDrawPixels(This->lockedRect.right - This->lockedRect.left, (This->lockedRect.bottom -
This->lockedRect.top) - 1, GL_BGRA, GL_UNSIGNED_INT_2_10_10_10_REV,
This->resource.allocatedMemory);
when unlocking the back buffer
Thanks,
Oliver.
> Changelog:
> * added A2R10G10B10 and D3DFMT_D24FS8 modes
> >
>
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