DirectX status update....

James Liggett jrliggett at cox.net
Tue Sep 6 16:09:51 CDT 2005


This is some excellent news! Kudos and keep up the great work :)

James

On Tue, 2005-09-06 at 21:21 +0100, Oliver Stieber wrote:
> I though it was about time I gave a status update on DirectX9/wined3d, so here goes.
> 
>     Short of a couple of bug fixes (one to shaders, and another that causes some games to crash)
> and a couple of patches that need resending (support for non-power2 textures in warhammer 40k)
> wined3d and d3d9 is functionally as complete as the version on
> http://directxwine.sourceforge.net/, that means that as soon as pixel shaders are coppied across
> from d3d8 it's more or less the end of adding features to wined3d and the start of fixing the
> remaining bugs and getting the performance up to spec.
> 
> Anyhow, as soon as I've sent in those patches I'll provide another status update with a bit more
> information about moving d3d8 over to wined3d and the improvements that have been made.
> 
> Oliver.
> 
> 
> 	
> 	
> 		
> ___________________________________________________________ 
> Yahoo! Messenger - NEW crystal clear PC to PC calling worldwide with voicemail http://uk.messenger.yahoo.com
> 
> 




More information about the wine-devel mailing list