DirectX status update....
James Liggett
jrliggett at cox.net
Tue Sep 6 16:09:51 CDT 2005
This is some excellent news! Kudos and keep up the great work :)
James
On Tue, 2005-09-06 at 21:21 +0100, Oliver Stieber wrote:
> I though it was about time I gave a status update on DirectX9/wined3d, so here goes.
>
> Short of a couple of bug fixes (one to shaders, and another that causes some games to crash)
> and a couple of patches that need resending (support for non-power2 textures in warhammer 40k)
> wined3d and d3d9 is functionally as complete as the version on
> http://directxwine.sourceforge.net/, that means that as soon as pixel shaders are coppied across
> from d3d8 it's more or less the end of adding features to wined3d and the start of fixing the
> remaining bugs and getting the performance up to spec.
>
> Anyhow, as soon as I've sent in those patches I'll provide another status update with a bit more
> information about moving d3d8 over to wined3d and the improvements that have been made.
>
> Oliver.
>
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