[wined3d] state management for vertex shader constants
Ivan Gyurdiev
ivg2 at cornell.edu
Tue Sep 20 17:28:03 CDT 2005
>+ for (j = 0; j < GL_LIMITS(textures); i++) {
>+ for (i = 0; i < NUM_SAVEDPIXELSTATES_T; i++) {
>+ object->changed.textureState[j][SavedPixelStates_T[i]] = TRUE;
>+ }
>+ }
>
>
This looks like a loop counter bug...
>+ for (j = 0; j < GL_LIMITS(textures); i++) {
>+ for (i = 0; i < NUM_SAVEDVERTEXSTATES_T; i++) {
>+ object->changed.textureState[j][SavedVertexStates_T[i]] = TRUE;
>+ }
>+ }
>
>
Same...
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