Newbie Wine question... Borland C++ Builder and Firebird via
FIBplus
Molle Bestefich
molle.bestefich at gmail.com
Thu Sep 22 12:03:08 CDT 2005
Esko Woudenberg wrote:
> I found info on WINEDEBUG and am currently
> running it set to +relay This results in 300+
> Megabyte debug file. (Ran system out of memory trying
> to loot at it with Konq) I have then been using
> "tail" to grab just the last few thousand lines of
> it... It always ends with hundreds/thousands of calls
> to ntdll.RtlEnterCriticalSection and
> ntdll.RtsLeaveCriticalSection
Wonderful tool, that WINEDEBUG!
I'm very much a newbie too, and the WINEDEBUG stuff really helps me
getting just a little bit of understanding about what is going on.
Love it.
In the manual here:
http://www.winehq.com/docs/wine-user.html#CONFIG-FILE-HOW
I've found that you can exclude those CriticalSection messages which
you probably don't care about. That should give you a much smaller
file and faster execution times, which is always nice when you're
debugging.
You need to put the following key/value somewhere in your registry -
the manual and winehq pages are, ahem, not very explicit about where
to put them, but supposedly somewhere under key named 'Debug'...:
"RelayExclude" = "RtlEnterCriticalSection;RtlLeaveCriticalSection"
> followed by
> err:seh:setup_exception stack overflow ### bytes in
> thread #### eip ###### esp ###### stack 0x##### -
> 0x####
Found a bit in a wine debugging tutorial:
http://wiki.winehq.org/Debugging_'Wild_Metal_Country'
Which explains nicely that what you see is an infinite loop, I think
somewhere in Wine's exception handling code, and that you should debug
with +seh to see what's going on.
> I am planning on using the HKLM\Software\Wine\Wine
> existence to let the app know it is running on wine...
Sounds hackish :-).
> The app itself also has a "debug mode" that logs
> events to a file while running - is there a way to
> send these messages to the same log as WINEDEBUG?
> That way I would be able to see what method or
> function of the app resulted in the thousands of calls
> into the WIN32 API...
Quah? Mebbe. Easiest thing would probably be to make your app write
to stderr instead of that file it's using?
There's also a hack in the manual (see first link) that will send
WINEDEBUG messages to a file, but then again so will 2> ...
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