d3dx: VertexBuffer should keep reference to the parent device
hverbeet at gmail.com
Sun Apr 2 17:49:44 CDT 2006
> d3dx: VertexBuffer should keep reference to the parent device object.
That's probably the best solution for the moment.
>+ /* Parent reference */
>+ LPDIRECT3DDEVICE9 parentDevice;
However, the name parentDevice is somewhat misleading, in particular
considering the meaning of "parent" in wined3d. From the point of view
of the d3d8/d3d9 object it's simply the device.
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