Wined3d/OpenGL question

Paul subsolar at subsolar.com
Tue Apr 4 21:36:10 CDT 2006


On Tue, 2006-04-04 at 13:37 -0400, Jason Green wrote:
> I may be barking up the wrong tree here, but I'm trying to debug the
> cause of a 502 error ( GL_INVALID_OPERATION ) from glDrawElements() in
> drawprim.c (line 1251).  This is for Civilization 4 using both
> hardware vertex & pixel shaders.  I've only noticed this error when it
> is passed GL_TRIANGLES with a large number of vertices.
> 
> Here's a sample output with a little extra debugging info, and cleaned
> up a little:
> 
> trace:d3d_draw:primitiveToGl TRIANGLES
> trace:d3d_draw:drawPrimitiveDrawStrided begin number of indices6144,
> number of vertices1156
> trace:d3d_draw:drawPrimitiveDrawStrided end number of indices6144,
> number of vertices1156
> ...
> trace:d3d_draw:drawPrimitiveDrawStrided Using pixel shader
> trace:d3d_draw:drawPrimitiveDrawStrided
> glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, pixelShader->prgId); call ok
> drawprim.c / 1846
> trace:d3d_draw:drawPrimitiveDrawStrided
> glEnable(GL_FRAGMENT_PROGRAM_ARB); call ok drawprim.c / 1850
> trace:d3d_draw:drawStridedFast (0x7fd98890) : glElements(4, 6144, 0, ...)
> fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> 502 from
> glDrawRangeElements @ drawprim.c / 1251
> 
> Often, a series of these errors will result in an unhandled exception
> in libglcore.so.1 (nvidia binary 8178 driver for a 6600GT, 2.6.16.1
> kernel).

If anybody cares I get a segfault on a couple different nVidia drivers I
tried including 8178 using a 5700 Ultra. Been bitten by it in recent
versions of wine ... last one I tried that worked was 0.9.6 for halflife
2 and the windows verion of Quake 3.

Paul




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