ARBfp2.0

Ivan Gyurdiev ivg2 at cornell.edu
Wed Apr 12 05:06:38 CDT 2006


Why does wine write ARBfp2.0 into opengl shaders that originated from 
DirectX2.0?
The shaders I'm seeing all use commands currently available to us [ no 
branches or anything like that ], but are marked v2.0. As a result the 
ARB extension fails on them every single time (invalid header - 
ARBfp2.0), while it could work.




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