wined3d: move traces into D3DFmtMakeGlCfg and fix FIXME for depth/stencil buffer "not found"

Jason Green jave27 at gmail.com
Thu Apr 13 07:58:41 CDT 2006


On 4/13/06, Christoph Frick <frick at sc-networks.de> wrote:
> License: LGPL
> ChangeLog:
> 2006-04-12  Christoph Frick <rid at zefix.tv>
>        * dlls/wined3d/device.c
>        move traces into D3DFmtMakeGlCfg and fix FIXME for depth/stencil
>        buffer "not found"

Part of this is already in my patch from yesterday that has been
applied to the latest git/cvs (the FIXME update).  But, the TRACE's
could still be useful.



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