WineD3D: Allocate the resources with VirtualAlloc
Alexandre Julliard
julliard at winehq.org
Wed Apr 19 04:15:28 CDT 2006
Stefan Dösinger <stefan at codeweavers.com> writes:
> This patch allocates the memory of Surfaces, Indexbuffers and Vertexbuffers
> with VirtualAlloc instead of HeapAlloc. This will be needed for GetDC to
> work. It is done for Index- and Vertexbuffers too because they are also
> managed by the WineD3D resource manager.
I'm not sure I agree with that. Are you planning to trap accesses like
the DIB code does? That sucks pretty badly in the DIB code, I don't
think we want to do any more of that.
--
Alexandre Julliard
julliard at winehq.org
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