Found a sample with source code of the broken character
jave27 at gmail.com
Tue Aug 1 01:19:53 CDT 2006
The SkinnedMesh sample from the dx8.1 sdk is broken in shader mode,
but you have to change the caps to get anything to show up.
In directx.c, I set MaxVertexBlendMatrices to 4 and
MaxVertexBlendMatrixIndex to 0 (to match to caps of my machine in
Windows), then launched the sample and switched to Software mode, then
Shader mode. (if you go straight to shader mode, it crashes - yet
another bug. ;-)
It results in a broken animation and misplaced vertices like many
games have been experiencing:
We finally have a simple sample to experiment with which, when fixed,
should fix the broken models in most newer games [hopefully].
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