wined3d: stub out remaining renderstates

Stefan Dösinger stefan at codeweavers.com
Mon Aug 7 17:45:47 CDT 2006


Am Dienstag 08 August 2006 00:06 schrieb Jan Zerebecki:
> If this patch is rejected from inclusion, please tell me why, as i would
> have to ask anyway.
It looks like you forgot d3d7 render states like TEXTUREMAPBLEND. This state 
isn't really important for this patch, I will send an implementation for it 
tomorrow, but other d3d7 render states are perhaps needed.
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