WineD3D: shader cap fixes
Roderick Colenbrander
thunderbird2k at gmx.net
Tue Aug 8 03:57:15 CDT 2006
Use this updated patch. I forgot to initialize some constants to zero and made the diff against a wrong file because of which some crucial changes were missed.
Roderick
> Hi,
>
> This patch adds most missing shader capabilities. Some capabilitise are
> read from OpenGL but not everything is mappable to Direct3D in some cases an
> extension from lets say Nvidia can be used but it is not really worth it.
> If there's no OpenGL cap the minimum required values as required by the
> shader specs are used.
>
> Regards,
> Roderick Colenbrander
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