WineD3D: shader cap fixes

Roderick Colenbrander thunderbird2k at gmx.net
Tue Aug 8 03:57:15 CDT 2006


Use this updated patch. I forgot to initialize some constants to zero and made the diff against a wrong file because of which some crucial changes were missed.

Roderick


> Hi,
> 
> This patch adds most missing shader capabilities. Some capabilitise are
> read from OpenGL but not everything is mappable to Direct3D in some cases an
> extension from lets say Nvidia can be used but it is not really worth it.
> If there's no OpenGL cap the minimum required values as required by the
> shader specs are used.
> 
> Regards,
> Roderick Colenbrander

-- 


"Feel free" – 10 GB Mailbox, 100 FreeSMS/Monat ...
Jetzt GMX TopMail testen: http://www.gmx.net/de/go/topmail
-------------- next part --------------
A non-text attachment was scrubbed...
Name: wined3d_shader_caps2.patch
Type: text/x-diff
Size: 12671 bytes
Desc: not available
Url : http://www.winehq.org/pipermail/wine-devel/attachments/20060808/d2aa4643/wined3d_shader_caps2-0001.bin


More information about the wine-devel mailing list