WineD3D: gpu detection
Roderick Colenbrander
thunderbird2k at gmx.net
Sat Aug 19 10:15:42 CDT 2006
All capability detection should be based on opengl extensions. In most cases when there's no opengl extension which can provide the functionality we can't support it. Recently I have improved our capability reporting quite a bit. Some of the caps from the page you pointed to are now reported but also a big number of them isn't reported because wined3d doesn't support those yet. Reporting caps which we don't handle is very bad, it would break games.
Roderick
> Can we tie the gpu detection in to supporting fake/real alpha blending?
>
> http://bugs.winehq.org/attachment.cgi?id=2936&action=view
>
> http://bugs.winehq.org/show_bug.cgi?id=4050
>
>
>
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