WineD3D: Properly initialize a variable

H. Verbeet hverbeet at gmail.com
Sat Aug 26 18:01:27 CDT 2006


On 26/08/06, Stefan Dösinger <stefan at codeweavers.com> wrote:
> In IWineD3DSurfaceImpl_SaveSnapshot tmpTexture might be uninitialized, which
> might lead to accidentally binding the 0 texture.
How does initialising it with 0 help then?



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