WineD3D: Sample from the correct source when using older pixel
shaders
Ivan Gyurdiev
ivg231 at gmail.com
Sat Aug 26 21:31:46 CDT 2006
>
> Also, maybe the stateblock should be passed as an argument to all
> functions that use its states. I don't like walking up the tree to
> find what you need (this->wineD3Ddevice) - it's a hidden dependency on
> device state, which isn't even all the time - that's why you had to
> move the point where the shader is compiled [ this needs better
> documentation ].
>
isn't even < valid > all the time
Texture dimensions are set in drawprim's upload function.
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