WineD3D: paletted texture emulation using fragment shaders
chris.kcat at gmail.com
Sat Dec 16 21:03:12 CST 2006
On Saturday 16 December 2006 13:24, Roderick Colenbrander wrote:
> This patch adds 8-bit paletted texture emulation support using a fragment
Won't this break for programs that attempt to use paletted textures and
fragment shaders itself? If you need to emulate paletted textures, IMHO, a
better option would be to hold the palette and 8-bit image in RAM, and just
convert it to RGB(A) when either's changed.
Though hardware has dropped native support for paletted textures, so, also
IMHO, that should be done on the ddraw side, instead of making all d3d apps
think paletted textures are available.
More information about the wine-devel