[1/4] wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4

Stefan Dösinger stefandoesinger at gmx.at
Thu Dec 28 08:28:21 CST 2006


Am 28.12.2006 um 03:12 schrieb H. Verbeet:

> Most of the places that use D3DCOLORTOGLFLOAT4 can handle GLint's  
> just as well.
>
> Changelog:
>  - Where possible, avoid using D3DCOLORTOGLFLOAT4
> <wined3d_d3dcolor.diff.txt>
>
This patch causes a regression in Battlefield 1942, a lot of geometry  
is missing(ships, planes, parts of trees).




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