[1/4] wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4
Stefan Dösinger
stefandoesinger at gmx.at
Thu Dec 28 08:28:21 CST 2006
Am 28.12.2006 um 03:12 schrieb H. Verbeet:
> Most of the places that use D3DCOLORTOGLFLOAT4 can handle GLint's
> just as well.
>
> Changelog:
> - Where possible, avoid using D3DCOLORTOGLFLOAT4
> <wined3d_d3dcolor.diff.txt>
>
This patch causes a regression in Battlefield 1942, a lot of geometry
is missing(ships, planes, parts of trees).
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