wined3d: CheckDeviceMultiSampleType
Vitaly Budovski
vbudovsk at cs.rmit.edu.au
Sun Feb 5 01:34:05 CST 2006
Can I have some feedback on the attached patch? I'm not entirely sure
it's correct.
Thanks,
Vitaly
-------------- next part --------------
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 7aa8d5d..8394362 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1245,6 +1245,13 @@ HRESULT WINAPI IWineD3DImpl_CheckDeviceM
BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) {
IWineD3DImpl *This = (IWineD3DImpl *)iface;
+ HDC deviceContext;
+ Display * pDisplay;
+ GLXFBConfig * pConfig;
+ int attributeList[5] = {GLX_SAMPLE_BUFFERS_ARB, 1, GLX_SAMPLES_ARB, MultiSampleType, 0};
+ int configCount;
+ int attributeValue;
+
TRACE_(d3d_caps)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x, pQual:%p)\n",
This,
Adapter,
@@ -1267,7 +1274,32 @@ HRESULT WINAPI IWineD3DImpl_CheckDeviceM
*pQualityLevels = 1; /* Guess at a value! */
}
- if (D3DMULTISAMPLE_NONE == MultiSampleType) return D3D_OK;
+ if(D3DMULTISAMPLE_NONE == MultiSampleType) return D3D_OK;
+
+ /* Get the display */
+ deviceContext = GetDC(0);
+ pDisplay = get_display(deviceContext);
+
+ ENTER_GL();
+
+ pConfig = glXChooseFBConfig(pDisplay, 0, attributeList, &configCount);
+ if(pConfig) {
+ if(!glXGetFBConfigAttrib(pDisplay, *pConfig, GLX_SAMPLES, &attributeValue)) {
+ XFree(pConfig);
+
+ LEAVE_GL();
+ ReleaseDC(0, deviceContext);
+
+ return D3D_OK;
+ }
+ } else {
+ FIXME("Error retrieving FBConfig\n");
+ }
+ XFree(pConfig);
+
+ LEAVE_GL();
+ ReleaseDC(0, deviceContext);
+
return D3DERR_NOTAVAILABLE;
}
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