d3d8: CreateDevice should try the parent if the current window
fails
Alexandre Julliard
julliard at winehq.org
Tue Jan 24 07:35:08 CST 2006
Jan Zerebecki <jan.wine at zerebecki.de> writes:
> Changelog:
> d3d8: CreateDevice should try the parent if the current window fails
> because it doesn't have the property __wine_x11_whole_window .
> Fixes bug #4341 .
What you really want to use here is GetAncestor(GA_ROOT).
--
Alexandre Julliard
julliard at winehq.org
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