Semantics, shaders, and fixups

Ivan Gyurdiev ivg231 at gmail.com
Mon Jul 3 05:56:57 CDT 2006


>>> and I just made it work today,
>>> by storing a fake semantic for d3d8 shaders.
By the way, I am still keeping that fake semantic around - it is useful 
- it allows me to have a single code path for loading arrays, instead of 
the two we currently have, which is a mess..



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