[WINED3D 1] Rework shader mode selection

H. Verbeet hverbeet at gmail.com
Tue Jul 4 03:05:15 CDT 2006

On 04/07/06, Ivan Gyurdiev <ivg231 at gmail.com> wrote:
> - Store the shader selected mode into the shader itself. Different types
> of shaders can be combined, so this is an improvement. In fact, storing
> the mode into the settings globally is a mistake as well - it should be
> done per device, since different cards have different capabilities.
Shouldn't it be stored in the device rather than shader right away
then? Instead of changing it once again at a later time?

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