WineD3D: Flip WINED3DFMT_R8G8B8 to GL_RGB

Stefan Dösinger stefandoesinger at gmx.at
Wed Jul 5 05:57:47 CDT 2006


> And what about LockRect() ?
LockRect uses the formats from this table for glReadPixels, but UnlockRect 
still has its own formats :-( . However render target locking still needs 
some more work to catch nop locks and other stuff.
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