[WINED3D: Review] Hook software shaders into drawStridedSlow

Stefan Dösinger stefandoesinger at gmx.at
Wed Jul 5 13:41:27 CDT 2006


Am Dienstag 04 Juli 2006 11:17 schrieb Ivan Gyurdiev:
> I am hoping someone (Stefan?) will help me with testing/review here,
> because I don't have the apps and the disk space to test properly.  This
> changes things in drawStridedSlow, which is an important code path, so
> correctness and performance matter (for non shader apps).
The patch failed to apply when I tried it yesterday. There were some rejected 
hunks in drawprim.c, after fixing those compiling failed in device.c because 
some vertex buffer member was missing.

Stefan
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