[WINED3D: Review] Hook software shaders into drawStridedSlow
Ivan Gyurdiev
ivg231 at gmail.com
Wed Jul 5 15:05:08 CDT 2006
Stefan Dösinger wrote:
> Am Dienstag 04 Juli 2006 11:17 schrieb Ivan Gyurdiev:
>
>> I am hoping someone (Stefan?) will help me with testing/review here,
>> because I don't have the apps and the disk space to test properly. This
>> changes things in drawStridedSlow, which is an important code path, so
>> correctness and performance matter (for non shader apps).
>>
> The patch failed to apply when I tried it yesterday. There were some rejected
> hunks in drawprim.c, after fixing those compiling failed in device.c because
> some vertex buffer member was missing.
>
It applies after all the other patches I sent (minus #3 which is broken)
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