[WINED3D: Review] Hook software shaders into drawStridedSlow

Ivan Gyurdiev ivg231 at gmail.com
Wed Jul 5 15:05:08 CDT 2006


Stefan Dösinger wrote:
> Am Dienstag 04 Juli 2006 11:17 schrieb Ivan Gyurdiev:
>   
>> I am hoping someone (Stefan?) will help me with testing/review here,
>> because I don't have the apps and the disk space to test properly.  This
>> changes things in drawStridedSlow, which is an important code path, so
>> correctness and performance matter (for non shader apps).
>>     
> The patch failed to apply when I tried it yesterday. There were some rejected 
> hunks in drawprim.c, after fixing those compiling failed in device.c because 
> some vertex buffer member was missing.
>   
It applies after all the other patches I sent (minus #3 which is broken)



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