WineD3D: Split out the call to glDrawPixels

Jesse Allen the3dfxdude at gmail.com
Wed Jul 19 14:57:36 CDT 2006


On 7/17/06, Stefan Dösinger <stefan at codeweavers.com> wrote:
> This patch removes the glDrawPixels calls from IWineD3DSurface::UnlockRect and
> creates a new function flush_to_framebuffer_drawpixels for it.
>
> This is another patch to improve render target locking and support opengl'ed
> ddraw better.
>
> I have disabled the alpha fixups for the X bits, those shouldn't be needed any
> more because X don't use alpha any more, but I don't know if opengl gets that
> correctly. I have left the code in but commented it out with #if 0 until I
> get my hands on Pirates! .


Stefan,

Pirates still needs the X8R8G8B8 alpha fixup for the intro movie.



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