Broken character models in dx8/9 games in wined3d

Jason Green jave27 at gmail.com
Tue Jul 25 07:53:29 CDT 2006


On 7/25/06, H. Verbeet <hverbeet at gmail.com> wrote:
>
> Can't we just correct the texture coordinates / start writing the
> surface contents at the bottom? Also, if we use EXT_framebuffer_object
> instead, we probably won't have to use glCopyTexImage in the first
> place.

No idea, but that's the type of answer I was looking for.  :-)

http://www.winehq.com/hypermail/wine-patches/2004/04/0433.html

is the patch which first started this whole concept of flipping to
begin with, if that helps.



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