Feedback requested on an OpenAL audio driver patch
adger44 at hotmail.com
Mon Jun 5 00:42:00 CDT 2006
I finally figured out my dsound HEL problem (was making too many buffers) --
now I wait and only use a few buffers.
It seemed to work well for GTA3, Tribes2 and FlatOut(requires a binary patch
to run) (dsound) -- and for SndRec32 (win/wout)
(Games and ...App... tested under Mac OSX x86 -- Mac Book Pro)
Remove the disable 'OPENAL_DISABLE_IN' to test wavein. (Forced off due to
some issues of my OpenAL framework (I could only record at 44k -- could not
figure out how to force 44k only for wavein) -- others may have better luck)
So here is my patch --
It adds it to winecfg, the makefile.in, configure.ac
And it adds the new files (the actual driver why not)
I would like any feedback ppl out there may have.
(It is missing a ChangeLog thingy -- that would look like the below)
2006-06-04 Nick Burns <adger44 at hotmail.com>
Added checks for OpenAL (Mac OSX and linux).
Added OpenAL to build thingy.
Added OpenAL to config -- using autoheader (may not be needed).
Added OpenAL to winecfg for choosing.
* dlls/winmm/wineopenal/openal.c, dlls/winmm/wineopenal/openal.h,
Initial checkin of OpenAL driver.
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