DDraw: New ddraw lib

Jesse Allen the3dfxdude at gmail.com
Sat Jun 10 12:54:57 CDT 2006


On 6/10/06, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> Am Samstag, 10. Juni 2006 01:40 schrieb Jesse Allen:
> > On 6/9/06, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> > > Hi,
> > >
> > > > I just want to state, the patch is very helpful when you can't use
> > > > DGA. I just ran a test with Starcraft in multiplayer last night. Using
> > > > OpenGL is noticibly faster than non-DGA. So I hope that it will get
> > > > applied for 0.9.16.
> > >
> > > Did you run it with opengl and this patch, or with Rodericks ddraw patch?
> >
> > I ran it with your patch. I'm not familiar with Rodericks patch.
> And it worked with SURFACE_OPENGL? Wow, I wasn't aware of that :-) All ddraw
> games I tried (aow2, anno 1602, worms2) failed with opengl surfaces.
>
>
>


Oops, I didn't know about the option. It's running with GDI. But just
replacing the DDraw library sped it up. Probably depth conversion?
OpenGL don't work.

Jesse



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