[WINED3D 7/7] Fix lookup for LOOP register
Ivan Gyurdiev
ivg231 at gmail.com
Fri Jun 16 16:37:34 CDT 2006
Jason Green wrote:
> - The LOOP register is an extended register and wasn't being checked
> for in the current code. This moves the check up a level and checks
> against the instruction code which is more efficient anyway.
It's important to also correct the reason why it wasn't being detected
where it was - instead of using the REGTYPE mask, we should call the
shader_get_regtype function, which takes into account extended registers.
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