WINED3D: Fix compilation (VBO constants)

H. Verbeet hverbeet at gmail.com
Tue Jun 27 04:32:40 CDT 2006


On 27/06/06, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> Am Dienstag 27 Juni 2006 00:32 schrieb H. Verbeet:
> > This makes wined3d use the VBO constants as defined in
> > include/wine/wined3d_gl.h
> Just asking, how do you check for those constant? As the code I sent compiled
> fine here(with mesa) the way I used is to look at the diff if some changes
> are missing the _ARB or GL_EXTCALL. Apparently that is prone to errors and I
> miss some all the time.
A lot of those you can spot just by looking at the diff, yes. However,
I've also got a Debian stable machine on which I try compilation from
time to time.



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