New d3d8 code and FFXIBench3 - pretty good!

Raphael fenix at club-internet.fr
Wed Mar 1 02:01:47 CST 2006


On Wednesday 01 March 2006 05:48, Al Tobey wrote:
> I just tried the new d3d8 code with FFXiBench3 again tonight and it's
> pretty good!    The textures are mostly there and there are only a
> handful of recurring glitches.    This demo is downloadable from
> http://www.playonline.com.
>
> Some textures had their colors munged up.   I assume this is related
> to earlier discussions about RGB_ v.s. BGR_ formats.
> Screenshots:
> http://img238.imageshack.us/img238/9879/screenshot28hh.jpg
> http://img48.imageshack.us/img48/4135/screenshot35wa.jpg
> http://img48.imageshack.us/img48/28/screenshot48xx.jpg
>
> I got a lot of these two messages:
> fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect unsupported unlocking
> to Rendering surface surf at 0x7d388550 usage(1)
> fixme:d3d:IWineD3DDeviceImpl_CopyRects Wanted to copy partial surfaces
> not implemented, returning D3DERR_INVALIDCALL
>
> I'll play around with my CopyRects patch a bit and see if I can get it
> to work properly then submit it.   I'm not convinced MSDN is telling
> the whole truth about how partial copies should work.
>
> Keep up the good work!
> -Al Tobey

Good news :)
Seems working correctly

But we must fix all the RGB v.s. BGR problems

Best Regards,
Raphael
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