New d3d8 code and FFXIBench3 - pretty good!
fenix at club-internet.fr
Wed Mar 1 02:01:47 CST 2006
On Wednesday 01 March 2006 05:48, Al Tobey wrote:
> I just tried the new d3d8 code with FFXiBench3 again tonight and it's
> pretty good! The textures are mostly there and there are only a
> handful of recurring glitches. This demo is downloadable from
> Some textures had their colors munged up. I assume this is related
> to earlier discussions about RGB_ v.s. BGR_ formats.
> I got a lot of these two messages:
> fixme:d3d_surface:IWineD3DSurfaceImpl_UnlockRect unsupported unlocking
> to Rendering surface surf at 0x7d388550 usage(1)
> fixme:d3d:IWineD3DDeviceImpl_CopyRects Wanted to copy partial surfaces
> not implemented, returning D3DERR_INVALIDCALL
> I'll play around with my CopyRects patch a bit and see if I can get it
> to work properly then submit it. I'm not convinced MSDN is telling
> the whole truth about how partial copies should work.
> Keep up the good work!
> -Al Tobey
Good news :)
Seems working correctly
But we must fix all the RGB v.s. BGR problems
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