[d3d8] regression between 0.9.8 and 0.9.9 in Age of Mythology

Aric Cyr aric.cyr at gmail.com
Sat Mar 4 08:01:19 CST 2006


On 3/4/06, Roderick Colenbrander <thunderbird2k at gmx.net> wrote:
> Right now d3d8's SetVertexShader is disabled because d3d8 shaders don't work
> using wined3d yet. Last week I experimented a bit with it and I managed to
> get some simple vertex shader examples working (for instance
> http://www.codesampler.com/source/dx8_vs11_shader_simple.zip and the dolphin
> sample from sdk although with small issues). If I run bigger apps like
> 3dmark2001 and others there are huge drawing issues. I'm not very familiar
> with the shader/drawing code (and vertex shaders in general) so it is very
> difficult for me to debug. You can try the patch attached to this email but
> it is far from complete. If you or someone else with enough experience can
> look at it, you're welcome as my time is limited.

Thanks for the patch and info Roderick.

I'll take a look and see if I can get things working a bit better. 
Using your patch and the old d3d8 code I hope to whip something
together.

Regards,
  Aric

--
Aric Cyr <Aric.Cyr at gmail dot com>    (http://acyr.net)



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