wined3d: Implemented fallback for separate stencil operation in WINED3DRS_CCW_STENCIL*

H. Verbeet hverbeet at gmail.com
Sat Mar 4 19:16:12 CST 2006


On 04/03/06, Vitaly Budovski <vbudovsk at cs.rmit.edu.au> wrote:
> +        glGetIntegerv(GL_STENCIL_BACK_FAIL, &stencilFail);
> +        glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_FAIL, &depthFail);
> +        glGetIntegerv(GL_STENCIL_BACK_PASS_DEPTH_PASS, &stencilPass);

device.c: In function `IWineD3DDeviceImpl_SetRenderState':
device.c:3776: error: `GL_STENCIL_BACK_FAIL' undeclared (first use in
this function)
device.c:3776: error: (Each undeclared identifier is reported only once
device.c:3776: error: for each function it appears in.)
device.c:3777: error: `GL_STENCIL_BACK_PASS_DEPTH_FAIL' undeclared
(first use in this function)
device.c:3778: error: `GL_STENCIL_BACK_PASS_DEPTH_PASS' undeclared
(first use in this function)



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