Store GL context in the TEB

Tomas Carnecky tom at dbservice.com
Tue Mar 21 11:04:39 CST 2006


Mike Hearn wrote:
> Mike Hearn <mike at plan99.net>
> Optimize thunks by storing GL context in the thread environment block
> 

good job. this fixed the BadMatch error in World of Warcraft and also
increased performance, from ~20fps to ~25fps.

tom



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