new to wine, Guild Wars don't display correctly

H. Verbeet hverbeet at gmail.com
Fri Mar 31 01:41:21 CST 2006


On 31/03/06, Stefan Dösinger <stefandoesinger at gmx.at> wrote:
> > fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from
> > glStencilOp(...) @ device.c / 3809
> > fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from
> > glStencilOp(...) @ device.c / 3809
> > fixme:d3d:IWineD3DDeviceImpl_SetRenderState >>>>>>>>>>>>>>>>> 500 from
> > glStencilOp(...) @ device.c / 3809
> These are harmless, they are fixmes from the direct3d initialization. Some
> render states aren't supported by wines d3d implementation, but when wined3d
> initializes, it sets them to the default value, which causes such messages.
> The last three fixmes are fixed in the current cvs version, and they are
> harmless too.
Unfortunately, no, that's not fixed yet. I suspect the problem is the
three glGetIntegerv call slightly above that call, since they use
constants only defined in OpenGL 2.0.



More information about the wine-devel mailing list