DDraw, wined3d (d3d8, d3d9) and OpenGL32 in Mac OSX + stack fudging -- x86 only

Mike Hearn mike at plan99.net
Mon May 1 03:21:13 CDT 2006


On Mon, 01 May 2006 01:59:54 +0200, Willie Sippel wrote:
> If Jesse Allen (or someone else) creates a DIB engine for this years SoC, 
> shouldn't that make x11drv-replacements like a quartzdrv much easier to 
> create?

I don't see how, you still want to send drawing commands to the OS so it
can be hardware accelerated. Though actually MacOS X does not hardware
accelerate 2D primitives at all right now (unlike XGL/Xorg), and the
window pixmaps are drawn client-side IIRC, so there might not be much real
benefit for Mac users?

thanks -mike





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