D3D Pixel/Vertex shader discussion (for shader model 2.0+)

H. Verbeet hverbeet at gmail.com
Fri May 5 00:47:12 CDT 2006


On 04/05/06, Raphael <fenix at club-internet.fr> wrote:
> Only one "technical thing", how you expect to determin if you need GLSL or if
> ARB_vertex/ARG_fragment is suffcient ?
The functionality in GLSL is a superset of ARB programs. Simply use
GLSL if it's available, otherwise hope ARB programs ae sufficient.

> And why about specifics NV/ATI extensions for shaders ?
Could be usefull for some cards that don't support GLSL, but do
support certain functionality. However, I don't think there are any
plans for that at the moment.



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