[WINED3D 8/8] Add TRACE output of full shader strings for both pixel and vertex shaders

Ivan Gyurdiev ivg2 at cornell.edu
Fri May 5 13:36:10 CDT 2006


> Subject: [PATCH 8/8] Add TRACE output of full shader strings for both pixel and vertex shaders.
>
> This makes it easier to read or copy & paste the shader string to make sure it makes sense.
>   
I think we should do the opposite, and get rid of the one that's already 
there.

The shader output is already produced once by the addline traces, and 
they're better because (1) they have proper trace prefix, and (2) they 
show you the line number and byte offset. You can use sed and grep to 
get only those lines, or better, remove any useless tracing such as 
printing out individual tokens as they're parsed [ then the 
shader_addlines would come nicely in a sequence ].




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