[WINED3D 8/8] Add TRACE output of full shader strings for both
pixel and vertex shaders
jave27 at gmail.com
Sat May 6 08:40:50 CDT 2006
On 5/5/06, Ivan Gyurdiev <ivg2 at cornell.edu> wrote:
> I think we should do the opposite, and get rid of the one that's already
> The shader output is already produced once by the addline traces, and
> they're better because (1) they have proper trace prefix, and (2) they
> show you the line number and byte offset. You can use sed and grep to
> get only those lines, or better, remove any useless tracing such as
> printing out individual tokens as they're parsed [ then the
> shader_addlines would come nicely in a sequence ].
After discussion, I agree. Please discard this patch.
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