[WINED3D 8/8] Add TRACE output of full shader strings for both pixel and vertex shaders

Jason Green jave27 at gmail.com
Sat May 6 08:40:50 CDT 2006


On 5/5/06, Ivan Gyurdiev <ivg2 at cornell.edu> wrote:
>
> I think we should do the opposite, and get rid of the one that's already
> there.
>
> The shader output is already produced once by the addline traces, and
> they're better because (1) they have proper trace prefix, and (2) they
> show you the line number and byte offset. You can use sed and grep to
> get only those lines, or better, remove any useless tracing such as
> printing out individual tokens as they're parsed [ then the
> shader_addlines would come nicely in a sequence ].

After discussion, I agree.  Please discard this patch.



More information about the wine-devel mailing list