wined3d: Allow vertex shaders to generate GLSL shaders [Take Two]

H. Verbeet hverbeet at gmail.com
Thu May 18 02:18:59 CDT 2006


On 18/05/06, Jason Green <jave27 at gmail.com> wrote:
+        /* We will check for errors later when we try to use the program */
Lets not do that. Assuming you're talking about inside
drawPrimitiveDrawStrided, that's going to kill performance. What is
the problem with checking for errors right after compilation?



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