WineD3D: Allow SYSTEMMEM textures

H. Verbeet hverbeet at gmail.com
Thu May 18 17:21:46 CDT 2006


On 18/05/06, Stefan Dösinger <stefan at codeweavers.com> wrote:
> Quite a lot DirectDraw and Direct3D7 applications rely on systemmem textures
> and surfaces to work properly without caring for the caps flag. So don't
> return an error when the systemmem pool is used, and set the systemmem device
> caps
Is this compatible with 3DMark2001? (See
http://www.winehq.org/pipermail/wine-devel/2006-February/044670.html &
http://source.winehq.org/git/?p=wine.git;a=commit;h=694efd7c6fd557a9c761b805122dc9d5fad1c69d)



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