[WINED3D 1/5] Added shader_is_glsl_error() function to baseshader.

H. Verbeet hverbeet at gmail.com
Fri May 19 02:09:15 CDT 2006


On 19/05/06, Jason Green <jave27 at gmail.com> wrote:
> +        FIXME("GLSL vertex shader failed\n");
> +        TRACE("Shader compile/link error log:\n%s\n", buf);
It's a minor point, but I think that when shader compilation fails, we
might as well print a FIXME here straight away.



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