Patch for opengl32.dll.so
frick at sc-networks.de
Thu Nov 2 10:46:07 CST 2006
On Thu, Nov 02, 2006 at 02:25:33PM +0100, Roderick Colenbrander wrote:
> Hmm, if that is indeed the case this patch could work for them. The
> whole issue is new for me, I'll see what I can do about it. Right now
> there's some GLX code in opengl32 which creates an opengl context. I
> was planning to replace it with WGL code, that might help too (if I
> load the function pointers afterwards). Perhaps Alexandre has an idea
> how to correctly fight the race condition.
just for the files: the glGetIntegerv is also the last thing that the
java stacktrace of IL2 shows up. i will try this patch against all the
games, that are no longer working on my end.
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