wined3d: Respect ARB_VERTEX_BUFFER_OBJECT in loadVertexData.

Markus Amsler markus.amsler at oribi.org
Fri Nov 3 06:46:12 CST 2006


Stefan Dösinger wrote:
> Am Samstag 28 Oktober 2006 16:44 schrieben Sie:
>   
>> Its a Radeon Mobility M7 LW, with direct rendering. It has a RV200 core
>> which is a R100 with the memory controller from R200. And it looks like
>> the R100 doesn't support vertex_buffer_objects (couldn't find precise
>> specs).
>>     
> How well does bf1942 work without vertex buffers? My experiance with my M9 is 
> that it got a 100% performance boost with vbos.
>   
It's playable (~10-15fps), perhaps 1/3-1/5 of w2k performance.
> That were rather the vertex fixups, not the vbos themselves. I think you can 
> get most of that gain by improving the vertex buffer code to be able to do 
> vertex fixups without VBOs
>   
Thanks for the tip. I will have a look at it.



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