wined3d: Respect ARB_VERTEX_BUFFER_OBJECT in loadVertexData.
Markus Amsler
markus.amsler at oribi.org
Fri Nov 3 06:46:12 CST 2006
Stefan Dösinger wrote:
> Am Samstag 28 Oktober 2006 16:44 schrieben Sie:
>
>> Its a Radeon Mobility M7 LW, with direct rendering. It has a RV200 core
>> which is a R100 with the memory controller from R200. And it looks like
>> the R100 doesn't support vertex_buffer_objects (couldn't find precise
>> specs).
>>
> How well does bf1942 work without vertex buffers? My experiance with my M9 is
> that it got a 100% performance boost with vbos.
>
It's playable (~10-15fps), perhaps 1/3-1/5 of w2k performance.
> That were rather the vertex fixups, not the vbos themselves. I think you can
> get most of that gain by improving the vertex buffer code to be able to do
> vertex fixups without VBOs
>
Thanks for the tip. I will have a look at it.
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