WineD3D: Scissor rect corrections
Alexandre Julliard
julliard at winehq.org
Sat Nov 4 05:01:41 CST 2006
Stefan Dösinger <stefan at codeweavers.com> writes:
> + GetWindowRect(((IWineD3DSwapChainImpl *)This->swapchains[0])->win_handle, &windowRect);
> + /* Warning: glScissor uses window coordinates, not viewport coordinates, so our viewport correction does not apply
> + * Warning2: Even in windowed mode the coords are relative to the window, not the screen
> + */
Wouldn't GetClientRect be more appropriate?
--
Alexandre Julliard
julliard at winehq.org
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