OpenAL and DirectSound
Nick Burns
adger44 at hotmail.com
Mon Nov 20 02:29:42 CST 2006
I would really like to get my openal driver into wine...
But we should also have an openal32.dll
For example -- on my Mac Book Pro running Mac OSX 10.4.8 and tot wine
If a windows application uses openal it will go from openal(windows) ->
dsound HEL(wine) -> openal(osx)
This means the audio data has soo much fun traveling from api to api --
kinda like a code rollercoaster...
Anyhow -- I will resubmit my openal patch -- maybe if I get some time I will
try to make a thunk (or I could help ... or work more)...
Also I would like help with my openal patch (get hw accel working for dsound
and dsound3d)
- Nick
>From: Detlef Riekenberg <wine.dev at web.de>
>To: Stefan Dösinger <stefandoesinger at gmx.at>
>CC: wine-devel at winehq.org
>Subject: Re: OpenAL and DirectSound
>Date: Fri, 17 Nov 2006 20:06:01 +0100
>
>On Fr, 2006-11-17 at 17:31 +0100, Stefan Dösinger wrote:
>
> > Just stumbled uppon some interesting thing about openal and DirectSound
>3D on
> > vista: http://www.openal.org/openal_vista.html
> >
> > It sounds like openal will be the old way to get hw accelerated 3d sound
>on
> > vista, and creative is writing a dsound -> openal wrapper. Maybe it gets
>a
> > proper license so we can include it in wine :-)
> >
> > Maybe we should write an openal thunk for wine? Many games use openal,
>and it
> > seems that on wine openal uses directsound. That might work more better
>and
> > faster if we had a openal.dll which directly called linux openal :-)
> >
> > Just dropping the suggestions :-)
>
>There was something a while ago...
>
>
>Google-Result for "wineopenal":
>http://www.winehq.com/pipermail/wine-devel/2006-June/048273.html
>
>
>--
>
>By by ... Detlef
>
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